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I am an Associate Professor in Artificial Intelligence at the department of Knowledge Engineering, Maastricht University, The Netherlands since August 2009. Previously I have held the following positions:
2008-2009: (senior) Assistant professor at Eindhoven University of Technology, Faculty of Industrial Design, The Netherlands.
2008-2009: Guest professor at Free University of Brussels, dept. of computer science (computational modeling lab), Belgium.
2006-2008: Assistant professor at Maastricht ICT Competence Center (MiCC) (department of Computer Science), Maastricht University, The Netherlands. I was the leader of the Adaptive Agents research group.
2005-2006: Postdoctoral researcher at Maastricht ICT Competence Center (MiCC) (department of Computer Science), Maastricht University, The Netherlands. Project on Enhanced Situated Awareness (ESA) in agent systems.
2004-2005: Postdoctoral researcher at the theoretical computer science group of Hasselt University, Belgium.
2000-2004: Ph.D. student and a postdoctoral researcher at the Computational Modeling Lab of the Vrije Universiteit Brussel, Belgium.
I am teaching/have taught courses on Reinforcement Learning, Autonomous Systems, Human-Computer Interaction, Databases, Intelligent Systems, Modelling Nature, Algorithms and Datastructures, Creative Programming and Robotics.
My main research interests lie at the intersection of Reinforcement Learning, Multi-Agent Systems and (Evolutionary) Game Theory. I was a (co)-organizer of several events on this topic like the Europen workshop on Multi-agent systems (EUMAS'05), the Belgian-Dutch conference on AI (BNAIC'05), and workshops on adaptive and learning agents (EGTMAS'03, LAMAS'05, ALAMAS'07, ALAg&ALAMAS'08, ALA'09). I published several edited books (three Springer books) on these events and recently completed a special issue on Adaptive Agents and Multi-Agent Learning, which will appear in April 2009 in IJATS. Recently, I became an associate editor of the International Journal of Agent Technologies and Systems (IJATS) and of Entertainment Computing (Elsevier).
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