G.M.J-B. Chaslot, M.H.M Winands, I. Szita, and H.J. van den Herik. Cross-entropy for Monte-Carlo Tree Search. ICGA Journal, 31(3):145-156.
G.M.J-B. Chaslot, M.H.M. Winands, J.W.H.M. Uiterwijk, H.J. van den Herik, and B. Bouzy. Progressive strategies for Monte-Carlo Tree Search. New Mathematics and Natural Computation, 4(3):343-357.
C-S. Lee, M-H. Wang, G.M.J-B. Chaslot, J-B. Hoock, A. Rimmel, O. Teytaud, S-R. Tsai, S-C. Hsu, and T-P. Hong. The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments. IEEE Transactions on Computational Intelligence and AI in games. 1(1):73-89.
G.M.J-B. Chaslot and J-B. Hoock and J. Perez and A. Rimmel and O. Teytaud and M.H.M Winands.Meta Monte-Carlo Tree Search for Automatic Opening Book Generation. Proceedings of the IJCAI'09 Workshop on General Intelligence in Game Playing Agents.
pp. 7-12.
G.M.J-B. Chaslot, C. Fiter, J-B. Hoock, A. Rimmel, O. Teytaud. Adding expert knowledge and exploration in Monte-Carlo Tree Search. In Proceedings of the Twelfth International Advances in Computer Games Conference (ACG'09), Pamplona, Spain, May 11-13, 2009. In Press.
I. Szita; G.M.J-B. Chaslot, P. Spronck. Monte-Carlo Tree Search in Settlers of Catan. In Proceedings of the Twelfth International Advances in Computer Games Conference (ACG'09), Pamplona, Spain, May 11-13, 2009. In Press.
P. Audouard, G.M.J-B. Chaslot, J-B Hoock, A. Rimmel, J. Perez, and O. Teytaud. Grid coevolution for adaptive simulations; application to the building of opening books in the game of Go. In EvoGames, Tuebingen Allemagne, 2009. Springer.
G.M.J.B. Chaslot, M.H.M. Winands, and H.J. van den Herik. Parallel monte-carlo tree search. Proceedings of the Conference on Computers and Games 2008 (CG 2008), volume 5131 of Lecture Notes in Computer Science, pages 60-71. Springer, Berlin Heidelberg, 2008.
G.M.J-B. Chaslot, S. Bakkes, I. Szita, and P. Spronck. Monte-Carlo Tree Search: A New Framework for Game AI. In M. Mateas and C. Darken, editors, Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference. AAAI Press, Menlo Park, CA, 2008.
J. Borsboom, J-T Saito, G.M.J-B. Chaslot, and J.W.M.H. Uiterwijk. A Comparison of Monte-Carlo Methods for Phantom Go. In M. Dastani and E. de Jong, editors, Proceedings of The 19th Belgian-Dutch Conference on Artificial Intelligence, 2007.
G.M.J-B. Chaslot, M.H.M. Winands, J.W.H.M. Uiterwijk, H.J. van den Herik, and B. Bouzy. Progressive Strategies for Monte-Carlo Tree Search. In P. Wang et al., editors, Proceedings of the 10th Joint Conference on Information Sciences (JCIS 2007), pages 655-661. World Scientific Publishing Co. Pte. Ltd., 2007
J-T. Saito, G.M.J-B. Chaslot, Jos W.H.M. Uiterwijk, and H.J. van den Herik. Monte-Carlo Proof-Number Search. In Computers and Games, 2007.
J-T. Saito, G.M.J-B. Chaslot, Jos W. H. M. Uiterwijk, and H. J. van den Herik. Pattern Knowledge for Proof-Number Search in Computer Go. In G. Schwanen P-Y. Schobbens, W. Vanhoof, editor, Proceedings of the 18th BeNeLux Conference on Artificial Intelligence, Namur, Belgium, pages 275-281, 2006.
B. Bouzy and G.M.J-B. Chaslot. Monte-Carlo Go Reinforcement Learning Experiments. In G. Kendall and S. Louis, editors, IEEE 2006 Symposium on Computational Intelligence in Games, Reno, USA, pages 187-194., 2006.
G.M.J-B. Chaslot, S. de Jong, J-T. Saito, and J.W.H.M. Uiterwijk. Monte-Carlo Tree Search in Production Management Problems. In P-Y. Schobbens, W. Vanhoof, and G. Schwanen, editors, Proceedings of the 18th BeNeLux Conference on Artificial Intelligence, Namur, Belgium, pages 91-98, 2006.
G.M.J-B. Chaslot, J-T. Saito, B. Bouzy, J.W.H.M. Uiterwijk, and H. Jaap van den Herik. Monte-Carlo Strategies for Computer Go. In P-Y. Schobbens, W. Vanhoof, and G. Schwanen, editors, Proceedings of the 18th BeNeLux Conference on Artificial Intelligence, Namur, Belgium, pages 83-91, 2006.
B. Bouzy and G.M.J-B Chaslot. Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go. In G. Kendall and Simon Lucas, editors, IEEE 2005 Symposium on Computational Intelligence in Games, Essex, UK, pages 176-181, 2005.
Louis Chatriot, Christophe Fiter, Guillaume Chaslot, Sylvain Gelly, Jean-Baptiste Hoock, J. Perez, Arpad Rimmel, and Olivier Teytaud. Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l’exploration Monte-Carlo. Revue d'Intelligence Artificielle, 2008.
g.chaslot@maastrichtuniversity.nl
Maastricht University
Dept. of Knowledge Engineering
Minderbroedersberg 6a
6211 LN Maastricht
The Netherlands
Tel (+31) (0)43-3883478
Fax (+31) (0)43-3884897